Hey guys. Again, sorry I'm late posting this. I've just been so busy with high school. Lame excuse, but true. So here are the videos of our new level 60 Life and Myth spells.
Life is Forest Lord, which at 90% accuracy, does a whopping 540-620 damage TO ALL ENEMIES! Congratulations to all the happy theurgists out there. Here's the video of your new best friend.
And Medusa (as predicted by our good friend, L.R. Jonte from A Mythspent Youth,), for Myth, which does 770 damage and stun for 2 rounds at 80% accuracy. Disappointingly not an AOE (area of effect [all enemies]) spell.
Well, there you have it. All our new spells, tightly packed into 2 posts.
I believe that's all I have to say for now. (I have a surprise for you tomorrow ;D)
Happy Gaming
Showing posts with label Spells. Show all posts
Showing posts with label Spells. Show all posts
Sunday, October 24, 2010
Sunday, July 18, 2010
Level 60 Spells? [My Guest Blogger Response For Friendly]
Blaze in the hizzouz ( x shudder x Idk if I can get used to that. Haha.)
Yesterday I got a super mega crazy awesome deluxe e-mail from Friendly, asking me to answer a question for him.
So, obviously I'm going to help my buddy out here.
Dear Friendly,
This is James Griffinflame, level 44 necromancer, thanks for answering my last question. But, I have a new one! OK, here it goes: With the new level cap becoming 60, will the regular schools( Myth, Death, Life, Balance, Storm, Fire, Ice) get new spells? A new special level 60 spell? Like will Ninja Pig become a card for level 60 Myth people? Well there is my question, hope you will be able to answer and post
Sincerely, James Griffinflame
Ok, James
Now, first off I want to say that nobody but KingsIsle knows for sure on this one, but we can all theorycraft, which is basically what I'm doing here for you. (Feel free to do some of your own to. [It makes a better wizard ;D])
I, personally, think that there will be new spells because when Mooshu was the last world in game (I wasn't there, but Friendly was!) they just had the level 42 spells (Hydra, Collosus, Stormzilla, Helephant, Wraith, etc) and when Dragonspyre finally came out, we got the level 48 spells, and levels 40-50. That makes me think that since we're getting a new world and levels 50-60, we're gonna be recieving new spells.
I made a post a while back about what I think the new spells will be. Here's the link for ya.
I'm not sure if Conjurers (Myth sudents) will recieve the Ninja Pig spell though. (In fact, I'm almost positive they won't.) You see, I agree, it'd be a nice one hit spell for Myth, but I don't think you'll get it because it comes as a card on the Wayfinder Helmet (from the Spiral Geographic Society Warehouse in the Celestia Pre-Quests.)
Here's a picture of the complete outfit, for those curious.
Gotta love the explorer look to it! :D
I also don't think you'll get Ninja Pig because thee are other cards that are treasures that we don't have the ability to learn, such as Krokomummy (Fire), Cloak (Balance), Lord Nightshade (Death), Woodwalker (Life), Gobbler (Myth), Ghost Touch (Ice), Krokotillian (Balance), and more. Check out the thread over at the Central here.
Again, there is a chance that Ninja Pig may be the card, but I think KI has something far better up their sleeves.
Happy to help again anytime, Friendly.
If you guys have any questions for me, shoot me an e-mail at blazesilverfist@gmail.com.
Happy Gaming
Yesterday I got a super mega crazy awesome deluxe e-mail from Friendly, asking me to answer a question for him.
So, obviously I'm going to help my buddy out here.
Dear Friendly,
This is James Griffinflame, level 44 necromancer, thanks for answering my last question. But, I have a new one! OK, here it goes: With the new level cap becoming 60, will the regular schools( Myth, Death, Life, Balance, Storm, Fire, Ice) get new spells? A new special level 60 spell? Like will Ninja Pig become a card for level 60 Myth people? Well there is my question, hope you will be able to answer and post
Sincerely, James Griffinflame
Ok, James
Now, first off I want to say that nobody but KingsIsle knows for sure on this one, but we can all theorycraft, which is basically what I'm doing here for you. (Feel free to do some of your own to. [It makes a better wizard ;D])
I, personally, think that there will be new spells because when Mooshu was the last world in game (I wasn't there, but Friendly was!) they just had the level 42 spells (Hydra, Collosus, Stormzilla, Helephant, Wraith, etc) and when Dragonspyre finally came out, we got the level 48 spells, and levels 40-50. That makes me think that since we're getting a new world and levels 50-60, we're gonna be recieving new spells.
I made a post a while back about what I think the new spells will be. Here's the link for ya.
I'm not sure if Conjurers (Myth sudents) will recieve the Ninja Pig spell though. (In fact, I'm almost positive they won't.) You see, I agree, it'd be a nice one hit spell for Myth, but I don't think you'll get it because it comes as a card on the Wayfinder Helmet (from the Spiral Geographic Society Warehouse in the Celestia Pre-Quests.)
Here's a picture of the complete outfit, for those curious.
Gotta love the explorer look to it! :D
I also don't think you'll get Ninja Pig because thee are other cards that are treasures that we don't have the ability to learn, such as Krokomummy (Fire), Cloak (Balance), Lord Nightshade (Death), Woodwalker (Life), Gobbler (Myth), Ghost Touch (Ice), Krokotillian (Balance), and more. Check out the thread over at the Central here.
Again, there is a chance that Ninja Pig may be the card, but I think KI has something far better up their sleeves.
Happy to help again anytime, Friendly.
If you guys have any questions for me, shoot me an e-mail at blazesilverfist@gmail.com.
Happy Gaming
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Thursday, May 13, 2010
My New Spell List
Ok, so I suppose you could say in honor of my 35th post, I'm sharing with you guys what I think the new spells should be.
Here are my ideas so far:
Ice:
Polar Bear - A mound of snow being pelted by a blizzard appears on the battlefield. Out of nowhere a fierce polar bear slinks onto the fielde through the blizzard. BAM! THe polar bear punces onto the victim dealing around 600 for 8 pips.
Fire:
Eruption - A black volcano sprouts out of the center of the field. The entire battle field rumbles. WOOOSH! Lava comes spewing straight up from the volcano. It lands down on each enemy dealing 700 for 8 pips.
Storm: (I have two)
Vicious Storm - Clouds start to form over the battlefield. CRACK! A huge blot of lightning pierces the layer of clouds. Then another blot hits, closer to the targeted enemy. More bolts hit, quicker in succession, slower going from the player to the enemy. Then all is still...BAM! It hits the enemy dealing 800 damage for 8 pips. (I was saying 8 pips right?)
Lightning Rod - A stormy ocean appers on the battlefield. You see a small island in the distance. The camera slowly zooms in on it. It's the same island that the storm house is on, but there is only the tower. We see Triton jump out of the water and ZAP! sends a lightning bolt straight at the tower. (I have no idea why, just to look cool I guess.) The electricity is absorbed into the lightning rod. It crackles as the camera zooms in on it, so it is all that is on the battlefield, the tip of the tower and the rod. It then harnesses all the energy from the zap, the rod starts glowing and shaking. BOOM! It fires a bolt at all enemies dealing 600 damage for 8 pips.
Myth: (I also have two)
Werewolf - A misty dead forest grows on the playing field. You hear a howl in the distance. You see a chadow pass by quickly. Out of the center of the forest a wolf leaps out onto the enemy, dealing 500 for 8 pips.
Lion - A Colloseum (sp?) appears out of the doors bashes a chained lion. The lion roars, breaking the chains. It growls, and charges at the enemy. It deals 500 for 8 pips.
Life:
Poison Ivy / Thorn Madness - A spiked thorn pierces out of the battlefield. You see two more. More keep growing until the field is tangled with them. One gigantic one comes out and wraps around all the enemies, dealing 250 per turn, healing 250 to all players, per turn for 3 rounds, for 8 pips.
Death:
Gargoyle - An old cathedral comes out of the center of the field. On the tip you see an ancient gargoyle. It breaks out of it's stone casing, leaps off the building and flys at the enemy, dealing 650 damage for 8 pips.
Balance:
Chaos - A cloaked figure poofs onto the field. He winks at the caster and snaps his fingers. All traps on players turn to shields, and all shields on enemies turn into traps. (The traps / shields would be worth the same percentage, so for example, an 80% ice shield on an enemy would become an 80% ice trap. The cloaked figure would look exactly like on the Cloak treasure card. I haven't seen the animation for this, as I don't want to get rid of my only Cloak card, so I don't know if the figure on the card is even use in the animation. Please let me know if you've ever seen the animation for Cloak.)
That's all I've come up with so far. I have an idea for the storm one but I still need to figure it out.
If my damage amounts seem a little unfair, please let me know. I have no idea how much each school should be doing, I just came up with the spells.
Happy Gaming
Here are my ideas so far:
Ice:
Polar Bear - A mound of snow being pelted by a blizzard appears on the battlefield. Out of nowhere a fierce polar bear slinks onto the fielde through the blizzard. BAM! THe polar bear punces onto the victim dealing around 600 for 8 pips.
Fire:
Eruption - A black volcano sprouts out of the center of the field. The entire battle field rumbles. WOOOSH! Lava comes spewing straight up from the volcano. It lands down on each enemy dealing 700 for 8 pips.
Storm: (I have two)
Vicious Storm - Clouds start to form over the battlefield. CRACK! A huge blot of lightning pierces the layer of clouds. Then another blot hits, closer to the targeted enemy. More bolts hit, quicker in succession, slower going from the player to the enemy. Then all is still...BAM! It hits the enemy dealing 800 damage for 8 pips. (I was saying 8 pips right?)
Lightning Rod - A stormy ocean appers on the battlefield. You see a small island in the distance. The camera slowly zooms in on it. It's the same island that the storm house is on, but there is only the tower. We see Triton jump out of the water and ZAP! sends a lightning bolt straight at the tower. (I have no idea why, just to look cool I guess.) The electricity is absorbed into the lightning rod. It crackles as the camera zooms in on it, so it is all that is on the battlefield, the tip of the tower and the rod. It then harnesses all the energy from the zap, the rod starts glowing and shaking. BOOM! It fires a bolt at all enemies dealing 600 damage for 8 pips.
Myth: (I also have two)
Werewolf - A misty dead forest grows on the playing field. You hear a howl in the distance. You see a chadow pass by quickly. Out of the center of the forest a wolf leaps out onto the enemy, dealing 500 for 8 pips.
Lion - A Colloseum (sp?) appears out of the doors bashes a chained lion. The lion roars, breaking the chains. It growls, and charges at the enemy. It deals 500 for 8 pips.
Life:
Poison Ivy / Thorn Madness - A spiked thorn pierces out of the battlefield. You see two more. More keep growing until the field is tangled with them. One gigantic one comes out and wraps around all the enemies, dealing 250 per turn, healing 250 to all players, per turn for 3 rounds, for 8 pips.
Death:
Gargoyle - An old cathedral comes out of the center of the field. On the tip you see an ancient gargoyle. It breaks out of it's stone casing, leaps off the building and flys at the enemy, dealing 650 damage for 8 pips.
Balance:
Chaos - A cloaked figure poofs onto the field. He winks at the caster and snaps his fingers. All traps on players turn to shields, and all shields on enemies turn into traps. (The traps / shields would be worth the same percentage, so for example, an 80% ice shield on an enemy would become an 80% ice trap. The cloaked figure would look exactly like on the Cloak treasure card. I haven't seen the animation for this, as I don't want to get rid of my only Cloak card, so I don't know if the figure on the card is even use in the animation. Please let me know if you've ever seen the animation for Cloak.)
That's all I've come up with so far. I have an idea for the storm one but I still need to figure it out.
If my damage amounts seem a little unfair, please let me know. I have no idea how much each school should be doing, I just came up with the spells.
Happy Gaming
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