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Showing posts with label Teaser. Show all posts
Showing posts with label Teaser. Show all posts

Sunday, October 10, 2010

Celestia Goes To Test Realm

Alright, so as most of you probably know by now, Celestia is finally on the Test Realm.

I'm pretty speechless right now, so let me just show you a few videos of the new content. sdf



A tour of the Commons area.




A tour of the Survey Camp 





A tour of The Grotto


All videos are from John Legendsword (heroboy102 on YouTube.)


Those are pretty awesomesauce, am I right. or am I right?


Here's the update news from the Wizard101 website:




Journey to Celestia!
Merle has determined that Celestia is safe for his strongest Wizard students!

New quests, new badges, new reagents, new creatures, new friends and new foes, new mounts, new pets, new spells and many new adventures await!

Players who have reached level 48 and completed the Dragonspyre quest "The Final Countdown" should speak to Merle Ambrose for more information about Celestia.









Wizard101 has added 10 more levels! Level 50 players will see the return of their experience bar. Level 50 players can once again earn new experience from quests and duels.

With this level cap increase, come new Rank 8 Spells! These spells are available at level 58, but only through a quest from your Professor, so watch for those ToolTip messages! The rest of the new spells you'll have to discover on your adventures!

You will not receive experience from prior quests and duels that you completed when you were level 50.











New Schools of Magic


Sun Magic (Enchantments)

The focus of the Sun School is primarily on enchantments. Enchantments from the Sun School operate in the same manner as all other enchantments in the game. At the basic level they just give boosts to accuracy and damage but at higher levels they will include mutates and larger bonuses. One of the differences between Sun School enchantments and other in-game enchantments is that cards enchanted with Sun School cards disappear after combat is resolved. Sun School cards cannot be used on Rank 0 spells or Rank X spells. 



Mutate Spells
Mutation spells are a big part of Sun Magic, such as this Mutate Kraken into Inferno Kraken!

Cloak Spell
Cloak has returned in a big way! Some of you may recall finding a Cloak Treasure card in the past, and we've brought this dynamic back to the game, with enhancements!
A Cloak enchantment card may be used on spell cards that are flagged as charms or wards and it disguises the spell to opponents, a very valuable Player vs Player tool!

Look for these and other new Sun Magic Enchantment spells in Celestia.



Moon Magic (Polymorph)

The moon school is focused on polymorphing. Polymorph is a new way to play Wizard101 where players can use a spell card to transform the caster into another being and swap out their spell deck! You will not only LOOK like a creature, but you will also gain a whole new set of statistics for accuracy, health, pip chance, and more...allowing you to play different roles when grouping with friends. If a duel contains two Life Wizards on one side, one can cast the Draconian polymorph that will boost their damage. If a duel contains two Storm Wizards, one could cast the Gobbler polymorph to change their abilities to suit the duel and the partners in that duel. 



Polymorphs happen by using a spell card and only last for a limited time (in rounds).

A Polymorphed player temporarily changes their character's Appearance. Players will take on the appearance of the Polymorph spell they cast.

A Polymorphed player temporarily changes their character's Stats. A Polymorph will affect a players Max Health ( Current Health is proportionally converted ), Power Pip Chance, School of Focus, Accuracy, Resistance to Damage, Vulnerabilities and Damage.

A Polymorphed player temporarily changes their character's spell Deck The new spell deck completely replaces the spell deck that the player was using previously

A Polymorphed player reverts back to their normal selves when the polymorph time has expired.



Star School (Auras)

The star school will be focused around a new type of magic called Auras. Auras are magical energy that surround and protect or strengthen the Wizard. Auras are unique and different from other magic in that they can't be stacked, broken, or dispelled but they will disappear over time. Auras can boost accuracy, damage, resistance, or even convert incoming spells to pips for you.

Auras are cast as normal spells and can only have a target of "Self". Auras have a timer on them that is counted in rounds. After this timer is complete the aura is removed. Auras cannot be stacked with other Auras and Casting a subsequent Aura spell will replace the previous one.

Effects of Auras
Auras have a few different special effect types that will be specific to them such as Stun Resistance, Pip Conversion, Accuracy Boost, Resistance Boost and Damage Boost. 



Specific Auras
Aura of Fortification ( Blue ) - This grants the player 15% resistance to all attacks.
Aura of Amplification ( Red ) - The grants the player a 15% bonus to outgoing damage.
Aura of Precision ( Green ) - This grants the player a 10% bonus to accuracy.
Aura of Conviction ( Yellow ) - This grants the player 90% resistance to stuns and 20% block chance.
Aura of Empowerment ( Purple ) - This grants the player an extra pip every time a rank 4 or higher spell is used on him / her.
Aura of Vengeance ( Orange ) - This grants the player a 20% boost to their critical hit chance. 



Critical and Block Statistics

Critical and Block Statistics
  The Critical and Block system is an addition to the existing dueling system that allows players to perform Critical Hits on opponents and avoid incoming Critical Hits. This will give players new strategies and defenses in combat and new ways to further build up their Wizard!

You'll notice your character sheet has changed a little. Press C to see a panel like this one.

The two new stats being added to the game are called Critical Hit Rating and Block Rating
Critical Hit Rating increase the player's chance of getting a critical hit.
Block Rating increases the player's chance of avoiding incoming critical hits.
Players will gain Critical Hit and Block bonuses from equipment.



The chance for a critical hit or a block is calculated AFTER fizzle and accuracy. When a spell fizzles no calculation for critical hit or block is made.
Charms, Enchantments, Wards, Manipulations and Globals are not subject to the Block / Critical system. Heals cannot be Blocked, but they can Critical!

You will also notice with these Critical and Block Statistics, that the Combat Rating System displays as a numeric value and not a percentage.
Equipment will have values of "+14 Block Rating" as opposed to the "+1% Block" style of statistic you are accustomed to seeing.



Reagent Updates

Say goodbye to the woe of buying and selling individual reagents. Reagents can now be purchased and sold in bulk at the Bazaar and Reagent Vendors!

Reagents in the Shared Bank
Hurray! Reagents can now be placed in your Shared Bank! These Reagents are under the 'Cards' tab. They do not count towards your total items in the Shared Bank, but have their own limit of 999 of each type.










Deck Updates
Many players seem to end up selling their last deck, or unequipping their deck and finding themselves in a duel with only their wand to support them. 

To prevent this from occurring players are no longer able to sell the last deck in their backpack. This will ensure that all players always have at least one deck.  

Should, for some reason, you manage to unequip that deck, you will receive a warning message when you close your spellbook. 

You are still responsible for putting spells in your decks!

Even after all that, if you manage to enter a duel with only your wand spells, you have the option to FLEE and then equip and build your deck in safety.

Inventory Updates
Reagents and Snacks in the Shared Bank
Hurray! Pet Snacks and Reagents can now be placed in your Shared Bank! These Pet Snacks and Reagents are under the 'Cards' tab. They do not count towards your total items in the Shared Bank, but have their own limits.

Inventory Amounts
Players can more easily see how many items are in their backpack and bank, so you'll know when you're getting full and have to take a trip to the Bazaar!

Trash Confirmation
Trash button confirmation must now be clicked. You must click YES to confirm you actually want to trash an item that is in your inventory. This should help you avoid accidentally trashing the wrong item.

Shopping Updates
We've listened to our players and added a few much asked for updates to how players shop.







  1. As mentioned above, Reagents can now be bought and sold in bulk at the Bazaar, and this applies to Pet Snacks as well!
  2. The Bazaar limit for Reagents has been raised to 500 per type.
  3. Players can no longer preview the contents of eggs in the Dye Shop.
  4. The maximum amount of gold that a character can have has been increased to 200 000.
  5. There is now a confirmation window to ensure you really want to sell a Crowns item.
  6. The order of Recipes in the Recipe Shops are now sorted by Crafter Level and then by price.
Details Details Details
Below are some small but important details to note about changes made in this update. 








  1. Second Chance chests will now give players an item even if their backpack is full, but note that item will go into the BANK.
  2. Wooden Chests will begin appearing in Grizzleheim.
  3. Some single Pet Hatching sigils have been added to the Hatchery for those who want to hatch two of their own pets, without a partner.
  4. Damage over Time spells will now take equipment damage bonus into account for each time the spell does damage.
  5. Raven Fortress Gates should no longer block your way during the Blood Brother quest.
  6. Players will no longer need to complete a series of side quests to enter the Dojo during the level 48 Life School Quest 'Summer is Coming'.
  7. Players can no longer use /r to speak to players not on your friends list.
  8. Life Henchmen will now heal injured players.
  9. Players will now receive exit warnings when leaving dungeons by the front door.
  10. Silver Chests no longer have the sigil in front.
  11. If you're under level 12 when you speak to Mr Lincoln, he will encourage you to return when you're level 12 if you want to exchange your secondary spell cards for the Training Points you spent on them.
  12. Kenedy the Klaw has discarded his fire deck in favor of the Myth Deck he should have been using all along.
  13. Block PvP Enemy Chat will be set to 'Yes' for all new players.
  14. Deleted players no longer show up in Friends lists.
  15. Elixirs can no longer be cancelled while in combat.
  16. Quest Helper is now available in Tomb of the Beguiler.
  17. Watch your language. Several chat exploits have been eliminated and failure to abide by the Terms of Use regarding chat can result in a permanent ban from Wizard101.
  18. Zeke's old sign in Olde Town has been removed.
  19. Cyrus found only a handful of typos this time around, and they have been corrected.





Alright, so after all that information which is SO exciting, there are still a few more videos that I HAVE to show you guys. Here are the videos of the final three boss fights in Celestia. (Don't worry there are NO spoilers. It actually turns out that the boss is NOT Morganthe, which makes sense. Celestia is the first world of the second story arc. (Wizard City - Dragonspyre + Grizzleheim was the first.) I mean we didn't fight Malistaire in Wizard City now did we? (If you answered yes, then something is wrong with your computer.)

If you recall these two very special pictures from our friend Leesha's (from Ravenwood Radio) trip to Austin, Texas.



Our Sun and Moon teachers? Completely wrong on that prediction Blaze! These are two of the final bosses of Celestia. Mithraya, and Ptolemos respectively. Here's three videos of these two and the Star God, Astraeus, in action. (Also courtesy of John Legendflame.)




Mithraya fight. (The last fight in Celestia.) Seems REALLY epic. Can't wait.





Ptolemos fight. He cheats, along with the other two and a majority of the Celestian bosses. I highly recommend The Warehouse questline if you haven't yet.


And finally, the Star God fight. For some reason his three minions are named Ptolemos. Odd. I'm sure the story will explain it all. :)





Now, for what you've all been waiting for. The official Lvl 58 spells. Here we go. First up Storm. Leviathan.  1030 Storm damage and remove 2 positive charms. Here it is in action.





Next up, Ice. It's called Snow Angel. 8 pips. 100 + 660 Ice damage over 3 rounds and Taunt all enemies. Here it is.





Next we have the Fire spell, Efreet. 895 Fire damage and -90% to next incoming spell. Here he is.





And here is the Death spell, Skeletal Dragon. It's personally my least favorite. I think they could've done a little better with it. It does 200 + 810 Death damage over 3 rounds. Here you go.





And, the Balance spell, Ra. He does 560 - 640 Balance Damage to ALL ENEMIES! :D Here he is.





We don't have videos for the Myth or Life spells yet, but when they come out, I will certainly show them to you. I have been notified though that the Life spell is called Mushroom Cloud and does a whopping 100 damage to all enemies and heals 500 for all friends. Seems a little overpowered to me and they'll probably nerf ( tone it down ) it a bit for the live realm, but I'm happy for all the Theurgists out there that finally will have another attack spell. (Now Kestrel won't have to quit and be Kymma forever.)


I think that's all for now. Enjoy the Test Realm everyone! Just remember that you'll have to do it ALL over again on the live realm. ;D


Happy Gaming


(Spell videos credit go to: 
  • Spoink422Productions - Snow Angel
  • PiromancerFreak - Efreet
  • vuffer20 - Skeletal Dragon
  • TheDeathshard - Ra
All on YouTube. ;D)

EDIT:
The Life Spell is NOT Mushroom Cloud. This was a false rumor started by Kestrel Shadowthistle. All we know is that it will not be a healing spell. I apologize.

Happy Gaming

Thursday, June 17, 2010

51st Post Contest Winners

Ok, I know you're all dying to know who guessed correctly about where I am in this picture.


Well, I'm happy to say that I got many responses in such a small amount of time, and that all of you got it right. I am in the icy caves of Ravenscar, Grizzleheim.

Now, what bothered me when checking my e-mail and seeing who commented first, was that the first two entries were listed in my e-mail as being posted within seconds of each other and both guessed correctly. I checked on my blog and it showed on being posted a minute earlier. But, to save you all from the disappointment from posting correctly but not winning, I am going to do something special for you all.

I am going to send an e-mail over to KI and ask for a few codes to give out to all of you. Partially for guessing correctly, but mostly to just say thanks for reading my blog. Although, I can't promise that I am going to be successful in this endeavor, I am going to try anyway.

Wish me luck.

Happy Gaming

Wednesday, June 16, 2010

51st Post (With a Little Contest)

Hey everyone! Sorry this is such a late post. We've had finals all week and I've just been super busy studying. (I found out today that I aced the History one from yesterday! ;D)

But even better news is that I e-mail KI (Thank you Friendly) about how I still hadn't got my pets back. About 3 minutes after, when I was on W101, a message popped up and said "You have been disconnected due to matinence on your server." Yeah, an admin had read my e-mail and was fixing the issue THAT quickly! I went on about an hour and a half later and found a nice surprise in my shared bank.


Yeah, they were all set back to babies and they don't have the right collars on, but I noticed that all their talent and derby slots were "Ultra Rare" and "Epic," which I'm sure KI had something to do with. (which means higher pedigree, which means Hatchery requests up the rivers in Mooshu!) THANK YOU KINGSISLE! ;D

I have to keep telling myself that they are my real pets, they just went to the gym and improved for the cost of going back to baby, and Dr. Purreau gave them new shiny collars. I: Meh, they're back from vacation and safe in my backpack. That's all that really matters. Right? Right.

In other news, (I say that a lot, huh?) one of my most important GSF's (Gold-Star Friends) was on the other day. Her name is Elizabeth, and she has been such a great friend to me. She deserves at least 50% of the fan-nage for The Stairs. She was my inspiration and my teacher on the entire Glitch Rug subject. She reminded me to never give up no matter how tricky it gets, which is great advice for irl lives too. Thank you so much Elizabeth!

So, Alyssa and Kyle (Alex Legendflame's [ Another of my BFF's on W101] younger brother.) were both also on, so I brought them over to Elizabeth's Myth House. We went swimming in her pool (A fine example of her rug skills.)


Alyssa was a little scared to get in the water at first, but I was able to reassure her that Elizabeth's rugs would hold up in the water just fine.

I also got a ton of great pictures for my entry in Ambrose 2 Zeke's 500 hit celebration Pet Wallpaper Contest. (<-- Reluctantly Place Link x grumble grumble x Less chance for me to win I:) Elizabeth has a huge pet collection. (Kyle calls it Pet World. XD)

I decided that I would hold a little contest myself. (Also partially because no one entered in the 49th post contest I:) All you guys have to do is comment on this post. But of course, there's a catch. You have to correctly guess where I am in this picture:


I promise you all this was not edited. May I feel Our Lady Judgement's wrath if I am lying. (<-- The would be very painful!)

Am I in Celestia? Did KingsIsle open the Test Realm gates just for me? Could I have made this any harder? Why am I asking you all these questions?

I know the answers to three of those questions^ btw. ;D

Best of Luck!

(NOTE: The area that I am located in the above picture IS a Crown / Subbbed only area. Sorry.)
Happy Gaming